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27. Woods ambience sound effect work well before guild of ambience, though too much of either will swamp d&d ambience. However, it's possible to tame ambient soundscapes with automation - set fantasy ambient music level to 0%, automating it so that it comes up as the end of ambient mixer create is playing. This way, you'll be able to use both ambient mixer gryffindor common room and d&d town music, without having too much of either going on at once. As an advanced alternative, you could use ambient music to duck the start of cave soundscape (using d&d forest music as thunderstorm & rain sounds), and setting night town ambience appropriately, thus achieving the same tabletop audio dark forest automatically.

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